Super M -

English Banana says: "Play Super M! Fly around Mouse City searching for the kidnapped Ms M...! May the Cheddar be with you! Whether you are studying at high school, college or at home, take a break from learning English and enjoy this fun game! Great for all learners of English, ESL and EFL. We love getting your feedback, so students and teachers - please do let us know what you think of this game...!"

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Review of Super M, by LeetSkeet 0wnz (5th February 2009) -

"I discovered this little game a couple of hours ago and I've been glued to it, however, I'm disappointed to say that I found many of the problems present in many of your site's so called "games", for example it was poorly written, designed, drawn, constructed, built, and pretty much poorly made overall. Some of you might think that those are all synonyms for the same thing, well they are,and guess what? They all apply.

"Now there are some things about Super M that I like, for example the character develpoment is quite good, I like the way the story progresses, I mean it starts out as this hackneyed, terrible, cliched romp full of plot holes and juvenile vocabulary, but it grows from that, and becomes something that I actually realized I had a genuine interest in when I was done with the game. It's poignant, in a way.

"But other than that, I find myself sighing at every corner. I mean what's with the collision lines, people? Seriously, like, who do you have designing the game, a room full of chimpanzees? That's asinine, for one thing they're monkeys, secondly if you're gonna use monkeys to make a game then use orangatans, they're the smartest of all monkeys, Planet of the Apes anyone?

"Anyhoo back on topic, I found myself getting owned by buildings I was nowhere near! Which is a tradgedy because I was nowhere near them! Those buildings couldn't have owned me as I am hard to own! That means I was owned by the developers and what's the point in that? I've gotta write this letter of counter-ownage just to keep my rep up!

"And before you ask, yes I've discovered all of the silly little misatakes in design that you guys made, and subsequently exploited them all to hell and back, but you already knew that? Why would I tell you again? In my revised version of the game, the collision lines are tighter (finally) and you can customize M a little bit because let's face it, staring at the same costume all day gets boring.

"I also implemented an experience system that allows me to upgrade M at the end of each level, it adds a dimension to the game that was sorely needed, because it got repetitive after like level two.

"Anyway I'm gonna have to cut this short, here are some added comments. No online play, what's the deal man? It's 2009, get with the times! Downloadable content is the future as well! Keep up or keep out. Also, how about some extra features? Concept art and the like, I came to really like my environment while playing, and I couldn't even see what was going on behind the scenes! I mean, so what if I just hacked into the game later on and found it all myself? That's not the point. That's your job, not mine.

"Luckily, there are people in this world like me who are so freaking elite that we can take your flawed world, and craft it into something half-way decent. That's about it."

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