
Method: The Amazing Maze Game is a fun
activity for large or small groups, which
could be
used as an ice-breaker to practise memory skills and team-building, as well
as
prepositions vocabulary. First of all, decide on your route through the maze.
Your
class will
have to find this route. They will find it by a process of trial and error,
which
will require
them to watch each other’s moves carefully and remember the route as it
is
uncovered. The aim of the activity is to find the correct route through the
maze –
your route.
In the process, a shared memory of the route will be created by the group.
Each player
chooses a counter and places it at the start. The first player moves their
counter onto
any space on the bottom line. If it’s correct they can guess again.
Players take
turns in the game and can move left, right, forwards or backwards onto
any space
which is next to their current space.
Players may
move diagonally if they wish. It is better for players to ‘pause’ on each space
and
check with
you that it’s correct before continuing, rather than rushing ahead. The pace of
the game
should be slow
and steady! Try not to give any clues as to whether or not players are ‘hot’ or
‘cold’ while
they are choosing, until they have made their move. It’s much more fun to
keep a
deadpan expression and let them keep guessing! If the player chooses a
space that
is not correct they must move their counter back to the start and the next
player
begins their turn. Play continues until the players find the route through the
maze.
You can play
the game as a team game where players are allowed to help each
other, or as
an individual contest, where players are responsible for remembering the
route-in-progress
themselves, without any help from the group. Make the activity
harder by
saying that students must speak only English throughout and if they use
their own
language they will have to return to the start and lose their turn. You could
use this
game to elicit and practise prepositions vocabulary and giving directions, for
example: ‘Go
straight on’, ‘Turn left’, ‘Go back one space’, and so on. You can always
alter the
dimensions and shape of the maze to suit your group and the time available.
The bigger
the maze and longer the route, the longer the activity will take. You could
attach
forfeits to particular spaces (for example: ‘miss a turn’, ‘talk about your
capital
city for one
minute’ or ‘sing your country’s national anthem’). There are lots of
possibilities
for adapting this game. If you have time make a really big version of the
maze out of
a piece of fabric – big enough for students to be able to use themselves
instead of
counters and walk through the maze. It’s great fun!